Military is immune to sledge and baseball not only in Weekend but also in base game now too.Military and SWAT should be blocking melee attacks more frequently now.Fixed camera bug after charging dynamite or krotchy grenade for too long.Added some missing 3rd person animations for melee ED Weapons and reload animation for Sawn-Off.Fixed Shovel alt-fire 3rd person animation.Fixed lags on Greenbelt (Bank) and Highlands (Trainyard Arena) maps.Fixed new weapons not being removed from player's inventory at Hosiptal in A Week in Paradise mode.Improved Sawn-Off Shotgun code: improved reload mechanics and how it deals with zombie heads.Fixed HUD not displaying Kill Counter in POSTAL 2 (Monday-Friday only) gamemode.Fixed Apocalypse Weekend restaurant cutscene.Disabled Dual Wielding for Box Launcher.Fixed MP5 not dropping shells in semi-auto mode.Fixed Dynamite Alt-Fire not using ammo.Many improvements to Dynamite code and functionality.Fixed left hand Revolver being upside down in 3rd person while dual wielding.Added xPatch options menu where you can enable/disable new shells and dialogs.(Yes they had "slim" limbs after cutting them off) New limbs for fat people, backported from xMod / AWPMod.SMEG can use it's alt-fire in dual wielding.Lever-Action Shotgun is now also ejecting shells.
P2 Melee weapons (Shovel, Baton, Shocker) were added to Apocalypse Weekend campaign.Backported Paradise Lost dual-wield and "fuck you" voice lines.Dynamite and Molotov on ground are making burning sounds.Added few new shell types and improved its momentum and spawn location.M79 Grenade Launcher doesn't need to reload. Beta Shotgun doesn't need to reload, makes 2x more projectiles and alt fire shoots explosive rounds.
Sawn-Off primary fire can shot 2 times beore reload like in unpatched P2C. More powerfull SMEG explosion, just like in AWP.